Help & FAQ

These single-bone rig types are used to generate features than can tedious to repeat multiple time throughout the metarig. They must be applied separately to every bone even within a connected chain, and can have connected children controlled by a different rig type. This is unlike chain-based rig types that usually consume the whole connected chain.


Frequently asked questions (FAQ)

  • Can I use the rig in a game engine (Unity, UE, Godot…)?
    Short answer is yes, but you may need to:
    - Simplify the rig (bake animations to deform bones only).
    - Remove extra control bones and constraints not supported in game engines (Most commonly change all STRETCH_TO constraints to DAMPED_TRACK).
    To streamline this process, I greatly recommend the Game Rig Tools addon by CGDive: https://superhivemarket.com/products/game-rig-tools-blender-addon-game-rigs
  • As a Rigger, do I need Rigify installed to use a Pinerig?
    Yes, this addon relies heavily on Rigify in order to work. Fortunately, Rigify is free and bundled with Blender.
  • As an Animator, do I need Rigify/Pinerig installed to use a rig generated by it?
    No. Once generated, the rig is just a standard Blender armature. You can share it with others who don’t have Rigify/Pinerig installed, it will still work.
    In order to have the custom UI to work with all its tools (FK/Ik snapping, bones layers…), be sure to provide the rig_ui.py script that comes with the generated rig.
    Execute it via the scripting tab if the Rigify Rig UI does not appear automatically when selecting the rig.
  • Can I regenerate the rig after making changes?
    Yes, but be careful: regenerating overwrites the rig. If you’ve added custom tweaks, you may lose them.
    Best practice is to keep a copy of your meta-rig and regenerate as needed.
    Use Rigify’s basic.raw_copy and basic.super_copy rig types to your advandage.
  • Can I sell characters rigged with Pinerig?
    Yes! Just be sure to include the rig_ui.py script linked with your rig so that your client can use the rigify utilities.