Extra¶
These rig types are used to give new objects/constraints/modifiers attached to the rig.
Lattice¶
single bone
Inspired from CloudRig, creates a lattice with master and tweak control.
Adds 3 bones :
LTC-master, LTC-tweak and MCH-LTC-parent, along with a lattice object.Strength and falloff parameters are accessible in pose mode on any controller bone.
- Lattice (Object)
The lattice object that will be generated. If empty, one will be created.
- Regenerate lattice (Boolean)
- Whether the lattice should be re-generated from scratch or not.Disable this if you want to customize the lattice, otherwise any changes beside the object’s name, will be lost when you re-generate the rig.
- Object to link (Object)
- Object which will have a lattice modifier added to it upon generation.Must be of type Mesh, Text, Curve, Surface or Lattice.
Warp¶
single bone
Creates a lattice-like control but using a Warp modifier on the targeted object(s)/
Adds 3 bones :
WRP-master, WRP-tweak and MCH-WRP-parent, along with a warp modifier to the targeted object(s).The strength and falloff of the warp is tuned with the
warp_strength / warp_falloff custom bone parameter of warp_master.- Mesh (Object)
The mesh object that will have the warp modifier added to.
- Regenerate warp (Boolean)
Resets the warp modifier if set to True.